Gears of War
Franchise
Visual Design & User Interface Design
Working cross departmentally as a visual designer and UI designer, providing visual and UI/UX design services to the entire studio. Designed and collaborated with different teams to develop on-brand marketing content, advertisements, promotional graphics, merchandise, and other design materials needed for the Gears of War & Gears 5 franchise.
Gears 5 | Operations
Following the launch of Gears 5, Operations were introduced. Providing free, regularly updated events and content for all Gears of Wars players. Every three months, Gears of War released new modes, maps, characters, major features, customized items and more.
The Tour Of Duty, a season-long progression system, featured daily objectives and challenges that allowed players to earn medals and starts to “rank up” and earn new custom items.
Operation Lockups
Web
UI design for Gearsofwar.com, Gears5.com & the Operations homepage.
Updated every quarter for new Operations releases, two updates per operation.
Events & Releases
Video
Endcard & Graphic Design: Steph Jurek | Lead Video Editor: Eli Trevino | Video Editing: Raphael Espiritu